
This design approach for our factions influences the kind of strategies and tactics that are effective, both for and against, each individual faction, leading to a more dynamic multiplayer experience where no two matches feel the same. And, as such, the strengths and weaknesses of the classes take into account the strengths and weaknesses of the faction as a whole. While creating the class system, we decided that it was important that each class should reflect the faction they are from, not just in terms of their appearance, but also with the equipment they use and the roles they perform. In Bannerlord, every round starts on a somewhat level playing field, which should provide for a more exciting back and forth between the two teams throughout the course of a match. We think these changes will go a long way in preventing a snowball effect, in which the winning team just gets stronger with each consecutive round win.


With these changes, the entire focus of the gameplay is put onto player skill and teamwork, rather than whoever has the superior equipment or loadout. Some of our game modes feature a respawn system, so how you manage those points throughout the course of a round will determine which classes you have access to, and the number of respawns that you have available. Instead of using points to purchase gear for your character, you spend these points on selecting a class. In Bannerlord, we refer to money as points.

One connected system that has carried over from Warband’s multiplayer, but has been slightly reworked, is the money system. This change allows players to jump straight into the action, safe in the knowledge that they aren’t at a major disadvantage to their opponents in terms of equipment. We feel that this approach puts a stronger emphasis on coordination, communication, and synergy in our team-based game modes, and encourages players to experiment and react to the events that unfold during a match.īannerlord also features a perk system that allows players to slightly change their loadout if they so desire, tailoring their class choice to their own particular playstyle or perhaps to counter the class selection of the opposing team. Some classes are clearly stronger and better equipped than others, but this doesn’t necessarily mean they will perform at a higher level in all instances, and of course, they also come at a much higher cost which limits your options when it comes to respawning.

Each of the classes has its own strengths and weaknesses, meaning no single class is particularly effective in every scenario. Our aim is to ensure that each class is a viable choice, allowing players to choose their preferred unit type while playing. In Bannerlord, these classes are divided into three distinct categories: infantry, ranged, and cavalry. They discussed the game’s new perk system as well, allowing players to change their loadouts, and “tailor their class choice to their own particular playstyle.” Here is everything you need to know. The studio shared more details on what makes each class unique, in regard to range, power, cost, and more. Developer TaleWorlds Entertainment’s medieval title, Mount and Blade II: Bannerlord, is currently running its closed multiplayer beta on Steam, and decided to give players more insight on the mode’s different classes.
